I like the "Branch and Bottleneck" structure myself, and I use this layout when drawing overviews of certain campaigns. It allows me to plan certain iconic moments of the campaign in broad strokes, but gives players the option of taking many different paths to lead into those events. In any case, I don't plan ahead very far into a campaign, as there is always a possibility of the game moving in a different direction. Each game master has their own taste for how much detail to put into planning and laying out their overall campaign, but for those who would like a closer look at how it might be done, this is a very neat resource!
Here is the link to this very interesting article.
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