Thursday, December 10, 2015

Jokesters in Your Campaign: Laughing With the Halfling


Everybody knows the old standby of the class clown. The guy or gal who is always looking for a laugh. They crack jokes, put on voices, and generally goof off whenever they get the chance. These jokesters can be found in many tabletop gaming groups, and they often play a vital role in the entertainment.

Gaming is, of course, a form of entertainment. So a sense of humor and levity is a great for supporting a fun atmosphere. The jokester often does a great job of playing the comic relief or comedic counterpoint to the more dramatic moments in your campaign. They can help create some of the most memorable and hilarious moments of your tabletop interactions and help ease self-conscious anxiety with their light hearted hijinks.

Obviously, there are times in which the players may prefer a more dramatic tone. Rather than forcing jokesters to adopt a more serious demeanor, it is frankly better to direct the spotlight away from them during such moments. Let the actor types carry those scenes, and don't pressure the jokester to "take things seriously." At the same time, joking around shouldn't result in the player acting incompetently or purposely causing disruptions. The jokester's japes should be humorous for their fellow players, and deliberately sabotaging their efforts is certainly not.

Considerate jokesters in your group will understand that the best source of humor when role playing comes from playing a certain archetype to the hilt. The funniest moments in any campaign I have played have sprung from players reacting broadly in a manner that fits their character. Fans of any work of fiction will tell you that some of the best moments are the ones you can look back on and clearly identify with a particular character... Han Solo being overly confident, Sherlock Holmes being emotionally detached, or Liz Lemon stressing out. Jokesters don't even need to tell classical jokes to be funny, they can just play their character in an amusing way. And most of them do!


Tabletop gaming is a place of escape and socializing for many players, so let them have fun and unwind with a healthy dose of humor at your game table. As with any element of your game it shouldn't be overdone or distracting, but don't worry about it at all if your players are having a good time. If laughter is what they like, then throw some ridiculous scenarios at them. Introduce some quirky NPCs, give them some sillier missions and monsters. You can send them to sneak backstage to get a local bard's autograph or pit them against an all-too-familiar purple dinosaur with magic powers. Don't be afraid to play along to share in the jokester's tastes.

Don't let the jokesters be the only source of comedic entertainment either. Set up the situation and let the comedy be carried by the entire group's reactions, not just the humor of the GM or an individual player. Let the other players feel like they are part of the fun.

Once again, your players don't need to be trained comedians to do this, they can just play their roles to bring the joy. Macho players may entertain by tossing goblins through walls or giving the dark lord a noogie. Quieter players may be funny in the way they retreat from a high society ball like it's a war zone. Let the group feel like they are laughing with each other rather than at each other by not singling any one player out as a source of ridicule.

The party that laughs together can last forever, so embrace the jokesters in your own ranks and make their shenanigans an enjoyable aspect of your next hilarious and exciting campaign!

Happy ventures!

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