Thursday, August 18, 2016

My Favorite Universal RPG Systems

For the longest time, GURPS was the gold standard for a universal tabletop role playing system. A flexible and detailed system that would allow you to run any game, from scif fi and fantasy, to noir or Lovecraftian horror. But that system has a lot of moving parts and trappings that can be overwhelming or tedious to many players, myself included. Nowadays, the rise of more modern RPG systems have widened our range of options when it comes to a universal RPG.

In recent years, a number of game systems have risen to prominence based on the selling points of simplicity and infinite adaptability. Today I'd like to share my personal favorites for running a game in any setting that you can just pick up and play. 

When it comes to a universal game system, I never limit myself to a single option. This is because there are a number of gameplay styles that fit a wide range of personal taste. Sometimes players want to tell a story, other times they desire the challenge of a game of strategy. It's good to consider which ruleset best represents the play style of your group before choosing one.

As a side note, I also really like Mutants and Masterminds and anything that uses the Apocalypse Engine, like Dungeon World. But these games still have to be tweaked and customized quite a bit before they are ready to be adapted to a unique setting. My top picks for this entry are games that can work with any genre or setting right out of the box.

Also, my least favorite universal system would be any other generic or open source D20 system. I love Dungeons and Dragons, but that system has a lot of intricacy and design built into the system to support the basic rules. Strip away the magic system, the equipment, the fantastical character classes, and you have a system that is just not very interesting or intuitive without it. Better to stick to more simple systems that aren't geared toward a specific genre of game. 

Like these great examples:

The Tactical Game: Savage Worlds

Built around the motto "Fast! Furious! Fun!" Savage Worlds is indeed fast-paced and easily adaptable for many different kinds of games. This one is the best option for players who want to use maps, miniatures, and tactical combat. 

The rules are fairly simple but allow for unique character creation and tactical options.  They are also perfect for grid-based mapping, and the use of playing cards for tracking initiative makes the combat uniquely dynamic. Overall, a great system for players who love the action-packed taste of combat! 

The Narrative Game: FATE

FATE Core, and its simplified quick-start counterpart FATE Accelerated are revolutionary when it comes to narrative focused games and cooperative storytelling. Providing a quick and easy framework for defining characters' strengths, weaknesses, and fodder for improvised plot developments. 

The main mechanic involves spending and earning points by exploiting aspects. Aspects are terms and descriptors that are applied to your characters as well as the scenes themselves. When you use these aspects to your advantage, it costs you a Fate Point. When your aspects cause problems for your character, you earn Fate Points. The special six sided dice used for this game provide a very simple and easy to understand range of numbers that reduces time spent number crunching. If your group enjoys storytelling over everything, this is the way to go. (FATE Accelerated tops my list of easiest pick up and play games.)

The Casual Game: RISUS

For those that honestly don't have time to read a whole rulebook and need to get started playing right away, there is this fun little comedic game system named RISUS. It's only a couple of pages total and you will know everything you need to play. The ultimate "Beer and Pretzels" system, a casual game that takes very little effort to get up and running. 

Of course there are a number of other RPG systems that might fit the needs of the game you want to run, but these are my particular favorites. Keep them in mind next time you have an idea for a session and need a set of rules that will fit the game. Keep in mind what kind of game you and the players want it to be, and pick the most appropriate tools for the job.

Happy ventures!

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