Thursday, October 6, 2016
Adventuring Gear: Lighting the Way
Proper lighting at your game table is an often neglected consideration when setting up a neat space for game time. In particular, you want three areas of the gamespace to be lit well and highly visible. The map, the character sheets, and the area behind your GM screen. Mood lighting can be a great enhancement to your games, sure, but practicality comes first. If you and your players don't have a clear look at everything, things can be missed and the game gets slowed down.
Imposing edifices like a GM screen can cast long shadows over your notes. I like to have my own lamp positioned behind me to allow me to clearly see the details. If the room you are playing in is particularly dark, or you are deliberately trying to create a shadowy atmosphere, you might want to have desk lamps or clip on lights near the players and their character sheets. Make sure your players don't have to strain their eyes to read things, or they will be discouraged from checking their sheets and participating in the game.
Speaking of mood lighting, another quick trick to set an atmosphere is to use colored tissue paper to change the tint of your light source. Don't put tissue paper directly on the bulb and make sure it isn't so hot to become a fire hazard. A red tissue over a lampshade could create a hellish glow, or a blue tissue becomes a faerie-like twilight.
Keep your gaming area properly illuminated and your players will appreciate the effort you made for their comfort and convenience!
Happy ventures!
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