Today I'd like to share the general outline of how I organize different kinds of tabletop RPGS for my home group. You may notice that I try to use advice and examples in my articles that can be applied to a wide range of games and genres. That's because I like to play in a variety of systems and settings whenever I can.
Since I take an approach to storytelling that sometimes emulates serialized television programs, it's only natural that I use that as an outline for how I coordinate various tabletop campaigns. I tend to divide my games into "seasons," consisting of a few sessions each. This way the players have time to get invested in a particular campaign, making some serious progress with the storyline and their characters.
Then I will break things up with what I call a "One Shot Season," in which we play through a series of episodic mini-adventures using a variety of systems. So after a season of Dungeons and Dragons we might play a season of single or two-session one shots like Deadlands, Mutants and Masterminds, or Spirit of the Century.
I'll let the play group vote on what games we play, offering a wide range of choices from month to month. Then we will return to our major on-going campaigns for another season of adventure!
Running games this way allows me to keep things eclectic and diverse, and gives the players the variety and tactical stimulation that makes for a successful gaming group. Hopefully this gives you some ideas on how to handle things if you think your own group could benefit from such variety.
Happy ventures!
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