"Building Blocks" Series (No particular order)
-The Foundations of Gaming
-When To Become DM
-Time and Inspiration
-Dungeon Master's Notes
-Dynamic Game Mastery Is More Fun!
-Players Make the Game!
-What's Behind That Door? The Living World of the Tabletop
-Maps For Encounters and Travel (Part One)
-Raising the Stakes
-Running a Tabletop Adventure For New Players
-Sharing With Players and Clear Communication
-Time Management and Game Mastering
-Rulebook Familiarity
-Embracing the Spirit of Challenge
-Lore and the Joy of Backstory
-Room for Improvement
-Chris Perkins on Ego and the Dungeon Master
-Running One Shots
-Reward Triggers
-Passing the Time: In-Game Chronology
-Justifying Your Wickedness: Evil Campaigns
-Five Surprising But Common Problems That Ruin Games
-Character Creation Part One: When and Where
-Character Creation Part Two: Assigning Roles
-Character Creation: Background Notes
-Building an Improvisational Toolbox
-Tabletop Gaming as a Popular Activity
-Measuring Gameplay by Dramatic Beats
-Get a Clue: Providing Hints to Your Players
-Flavor Text: Preparation and Use
-Organization and Book Keeping
-The Art of Listening
-Who Leads the Charge? How DMs and Players Drive Adventures
Advice for Players:
-Asking the Right Questions
-Brevity is the Soul of Role Playing
-Character Creation and "The Six Things That Need Fixing"
-Character Motivations
-Dwarven Rogues and Halfling Paladins: Remixing Fantasy Races
-Flick of the Wrist, Roll of the Dice
-Full Speed Ahead! Committing to a Course of Action
-Link: Regarding the Phrase "I'm Just Playing My Character"
-The Name Game
-Pixar's Rules of Storytelling
-Player Notes: What You Need
-RPG Lessons Learned From Miyazaki
-There's No "I" in "RPG"
All Articles (Alphabetical by category)
Adventuring Gear
-Big Book of Random Tables
-Building an Improvisational Toolbox
-Character Standees
-DM Screens
-Index Cards
-Initiative Trackers
-Illustrations
-Lighting the Way
-Links: Online Resources for Tabletop Gaming
-Maps For Encounters and Travel (Part One)
-Music and Sound
-Opening and Closing Themes
-Role Playing Cards
-Sorting Songs for Game Night
-Story Cubes
-Timekeeping Tools
Dice Rolling
-Don't Roll Them Bones Unless You Mean It!
-Flick of the Wrist, Roll of the Dice
-Fudging The Dice: Honesty Behind The Screen
-Slaves to the Dice
-A Tribute to Rolling in the Open
General Game Mastering
-Actions and Opportunities
-The Art of Listening
-The Best and Worst of Level One Adventures
-Brevity is the Soul of Role Playing
-"Call and Response" Role Playing
-Campaign Lethality
-Choo Choo, All Aboard! Running Linear Game Sessions
-Committing to Themes
-A Conversation With Myself: NPC Interactions
-Crossroad Sessions
-Delivering Damage! "Do You Really Want to Hurt Me?"
-Dungeon Master's Notes
-Dynamic Game Mastery Is More Fun!
-Embracing the Spirit of Challenge
-Eureka! Knowledge Skills!
-Five Surprising But Common Problems That Ruin Games
-Flavor Text: Preparation and Use
-The Foundations of Gaming
-Friend or Foe? The End of Adversarial Game Mastering
-Game Mastering For Large Parties
-Game Session Length
-Getting the Most Out of Adventure Modules
-GM Tips Video Series With Matt Mercer
-Good vs Evil Choices: The Path Not Dared
-Justifying Your Wickedness: Evil Campaigns
-Knowing When to Say "No"
-Loot and Merchants
-Maps For Encounters and Travel (Part One)
-Maps For Encounters and Travel (Part Two)
-Measuring Gameplay by Dramatic Beats
-The Noises of Imagination
-Organization and Book Keeping
-Pacing: Taking a Moment
-Passing the Time: In-Game Chronology
-The Path Not Taken: Highlighting Alternate Roles in Your Games
-Play by Post Games
-Preparing for the Unexpected
-Raising the Stakes
-Recaps of Game Sessions
-Recurring NPCs
-Requiem for a Player Character: Part One
-Requiem for a Player Character: Part Two
-Reward Triggers
-Role Playing and Social Skills
-Room for Improvement
-Rulebook Familiarity
-Running Comedy Games (Part One)
-Running One Shots
-Standard Patterns In Choice-Based Games (External Link)
-Start With the Simple
-Tabletop Gaming as a Popular Activity
-Taking a Step Back
-Time and Inspiration
-Time Management and Game Mastering
-"Unwinnable" Challenges
-Using Your Best Material First
-Using Random Tables and Generators
-What's Behind That Door? The Living World of the Tabletop
-Who Leads the Charge? How DMs and Players Drive Adventures
-Working Around Absentee Players
Now Playing
-'90s Superhero Name Generator
-Actual Play Podcast and Video Recommendations
-Adventure Force! A Campaign Setting for Mutants and Masterminds
-Faction Generator Table
-Fantasy Adventure Playlists for Specific Themes
-Keeping It Eclectic: Running Multiple Games
-Link: West End Games' Star Wars Style Guide
-Metasprawl: a Variant Setting for Shadowrun
-My Favorite Universal Role Playing Systems
-My Own RPG Characters
-Mythic GM Emulator
-RP-Like Tabletop Games With No Game Masters
-Running a Shadowrun Game
-Star Wars RPG Campaigns
-Ten Movies That Resemble Tabletop Games
-Themes of Paranormal American RPGs
-Welcome to Night Vale RPG
-Welcome to Night Vale (Part 2)
Players
-Asking the Right Questions
-Assigned Seating at Game Night
-Backup Characters
-Building Character: Drawing Stories From players
-Character Creation: Background Notes
-Character Creation Part One: When and Where
-Character Creation Part Two: Assigning Roles
-Character Creation and "The Six Things That Need Fixing"
-Character Motivations
-Chris Perkins on Ego and the Dungeon Master
-Don't Be A Player Hater
-Encouraging Risky Business
-Don't Make it Weird (Part Two): Romantic Interactions
-Full Speed Ahead! Committing to a Course of Action
-Free Form Fever: When Players Run Wild
-Get a Clue: Providing Hints to Your Players
-Link: Regarding the Phrase "I'm Just Playing My Character"
-The Name Game
-Naming the Party
-Open Communication
-Player Expectations
-Players Make the Game!
-Player Notes: What You Need
-Player Survey and Feedback
-A Quick Note on Splitting the Party
-Rewarding and Encouraging Players
-Role Playing Society's Ills: Don't Make It Weird
-Rule One: If This Is Your First Game Night, You Have To Play!
-Running a Tabletop Adventure For New Players
-Sharing With Players and Clear Communication
-There's No "I" in "RPG"
-What is Meta-Gaming?
-When To Become DM
Player Types:
-Recognizing Player Types and Preferences
-Actors in Your Campaign: Applaud the Elf With Style!
-Explorers In Your Campaign: Find the Ranger With a Compass!
-Instigators in Your Campaign: Beware the Bugbear With a Temper!
-Jokesters in Your Campaign: Laughing With the Halfling!
-Bravo Player Types in Your Campaign: Let the Wookie Win!
-Power Gamers in Your Campaign: Bow Before the Archmage!
-Slayers in Your Campaign: Hail to the King!
-Storytellers in Your Campaign: Listen to the Bard's Tale!
-Watchers In Your Campaign: Remember The Gnome In The Corner!
Puzzles!
-'Escape The Room' Puzzles!
-Moral Quandary Test
-Mysteries in Your Campaign
-Physical Challenges!
Story and Characters
-Creating NPCs on the Fly
-Creating the Ultimate Antagonist
-"The DMPC Must Die!"
-Evolving Storylines
-External Links: Creating Conflict!
-Game Mastering vs. Authorship
-Growth, Contradiction, and Organic Gaming
-Keeping Bad Guys Bad
-Pixar's Rules of Storytelling
-Pixar's Rules of Storytelling Revisited
-RPG Lessons Learned From Miyazaki
-Scripting Moments in your Campaign
World Building
-Cross Overs and Remixes
-Dwarven Rogues and Halfling Paladins: Remixing Fantasy Races
-Fear and Suspense
-Flavorful: The Importance of Imagination
-The Joy of Researching for a Game
-Lore and the Joy of Backstory
-On the Popularity of the High Fantasy Setting
-Things to Consider When Creating Campaign Settings
-Taking a Break
-Celebrity Quotes on Tabletop RPGs
-The Hundredth Post (Part One)
-The Hundredth Post (Part Two)
-10 Humorous Articles and Web Comics
-Natural 20 Web Series
DM Scraps! (assorted game mastering notes with commentary)
-Episode 1
-Episode 2
-Episode 3
-Episode 4
-Episode 5
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